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#16
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I just don’t see a lot of people in the USA that want to do things anymore. The dream of working hard and achieving your desires has become: I’m entitled to what I desire because I participate. Hard to imagine a vr/ar simulation even being desirable to people when they’d rather just ask chatgpt to tell them what happened while they scroll through social media influencer’s content.
There may be a moment for things like vr audience engagement, but how long will people be willing to pay for an on bike camera, or seat at a live performance, when some ai generated code could be written to mimic the same thing and in turn allow some form of control over outcomes? That’s when vr/ar experiences become free. That’s when the era of micro transactions hits and it’s, oh you want to hear the pit crew, that’s 99 cents, want to know the watts pulled up that hill, that’s just 99 cents, you want the rider to have a face tattoo, that’ll be 99 cents. Maybe I’m wrong and the reliance that people have on technology will allow someone to put on a suit and head gear and feel a “ride” on a bike, but I somehow think it will be like that scene in back to the future with duck hunt when the kids say, “eww you have to use your hands!”. Last edited by dustyrider; 02-01-2023 at 04:53 PM. |
#17
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Visually, it was believeable. But for the other senses, it's not enough to suspend reality yet. |
#18
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I think sweat will limit VR tech for a long time.
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#19
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Way better than the metaverse:
Cycling at the Copenhagen Fashion Week. https://www.nytimes.com/2023/01/31/s...ainabilty.html Sorry, no free link, but here's a free look: ![]() |
#20
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I don't know man we're really close in age and AI generated art and ChatGPT are creeping me out. They're so good. I feel like we're going to be Matrix in rl in no time. You won't even know because they will have put you under and transferred your conscience into VR and we'll be walking around as Replicants not even knowing if we're real. AHHHHHHHHH!
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#21
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#22
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At least for me, I'm most excited about the AR side of things.
For example, I don't know how to bleed brakes, but would definitely put on some goggles and saunter over to the Campagnolo metaverse with haptic gloves and have the Italian-accented bots talk me through it a few times... mess and all. Spectating from different points in a classic would be great, as well... I'm sure that there's going to be a way to get a "live camera ball on a stick" stuck at 6' high on a pole on the Oude Kwaremont so I could plug in to the live feed when they go by... I have optimism that it's not going to be Wii-looking avatars and fake backgrounds... there's going to be some cool stuff. |
#23
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This video by Adam Conover explores the Metaverse in a satisfying way, along with skewering Musk, et al:
https://www.youtube.com/watch?v=oVj4kZF-Fgk
__________________
Just some skinny guy, likes bikes. |
#24
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No doubt, Louis. Cool pic
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#25
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Remember the first video games? Atari, PacMan, etc. Now look. Just in our lifetimes we've gone from pixilated, very low bit-rate 2D games to immersive games like the Sandbox one. That's 40 years, without AI. Remember the first mobile phone you had? The brick one? (the general audience, I too would have been too young to own one, a handful of years older than you, but remember them). How long did it take before the compact flip phone came about, and affordable for most? 15-odd years? Then how long until a phone could do virtually anything a PC could? Another 15-20 years? My point is that tech does not follow a linear progression, it's exponential. Zuck may be publicizing too much at fundamental stages of the tech. People want the science fiction in its most developed form, NOW- and like I said, there are only humans working on it. When the AI software is where they want it, humans will step back and let the AI all talk to each other and create, based off of the foundation of all the information in the universe. Your (monkeybanana)'s response of ambitious fear is probably the right one. Last edited by carlucci1106; 02-02-2023 at 01:05 AM. |
#26
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#27
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Edit: Meta up $100 billion in value https://www.nytimes.com/2023/02/02/b...e=articleShare Last edited by monkeybanana86; 02-02-2023 at 12:07 PM. Reason: More info |
#28
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#29
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What I especially like is all the smiles and how much fun presumably jaded models are having with the bikes - everyone loves bicycles and likely has fond memories of riding them when they were kids, even if they haven't been on one in ages. (except for the grumps in "cages" that we know so well)
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